Editing Dust Spawn Effect Shapes
The basic shape created for the visual effect above is a box/plane that provides a large area for the sprites to spawn. To create a shaft of dust, you'll change the Shape Primitive option, then lower the sprite spawn amount to account for the new shape.
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Return to the Content Browser and right-click on the Dust_Particle thumbnail.
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Select Duplicate and rename the thumbnail Dust_Particle_Shaft.
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Double-click on the new thumbnail to open the system editor.
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Select Shape Location to open the Shape Location options in the Details panel.
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Select Cylinder from the Shape Primitive dropdown menu.
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Change the following options:
- Cylinder Height: 200.0
- Cylinder Radius: 25.0

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Select Random Vector from the Non Uniform Scale menu.
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Change the Vector Scale to 10.0.
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Select Axis Angle from the Rotation Mode dropdown menu.
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Change the Rotation Axis:
- X: 5.0
- Y: 0.0
- Z: 0.0
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