Modify Dust Emitter in Unreal Editor for Fortnite
To create more realistic-looking dust, you’ll need to set your sprite material property to the material you created, then modify the module inputs to adjust the sprite properties that hang in the air so they'll appear more like dust particles.
- Click Sprite Renderer in the emitter to open the Sprite Renderer options in the Details panel.
- Click the Material dropdown arrow and select the Dust material. The sprites use the dust material in the preview window.

Next, edit the particle Shape Location to spread the sprites out and determine the center of the dust cluster.
- Click Shape Location in the emitter to open the Shape Location options in the Details panel.
- Select Box/Plane from the Shape Primitive dropdown menu. This creates an invisible box where the sprites spawn then spread throughout the shape.
- Change the Box Size options:
- X: 450.0
- Y: 450.0
- Z: 450.0
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