Getting Started With Direct Event Binding
Why Device Communication is Changing
Direct event binding will expand the possibilities for what you can accomplish in Creative. With direct event binding, devices can communicate directly. It makes your workflow more intuitive, giving you the freedom to really pursue your design ideas. Switching to this system is the next step in creating game mechanics that are more complex and diverse.
The direct event binding system eliminates limitations inherent in the channel communication system. You no longer have to worry about reaching the maximum channel limit. Because the devices communicate directly with event binding, you don't have to preplan your channel allocation when designing an island. When you copy-paste devices, you no longer need to edit them to change the channel assignments — the events and functions set in the original carry over to the copies.
Introducing Events and Functions
Instead of transmitting and receiving signals, devices use events and functions. When a device activates, or a player performs an action, that's an example of an event. Events trigger other devices to do a particular thing or set a particular condition, and that action or condition is a function. You bind an event in one device to a function in another device. For the most part, former transmitter options are now events, and former receiver options are now functions.
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