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Import And Play Mesh Animations In UEFN

You can use Unreal Editor for Fortnite (UEFN) to animate skeletal meshes.

This tutorial shows you how to import skeletal meshes, animations attached to the meshes, and how the animations on a mesh work in UEFN.

Import a Skeletal Mesh and Associated Assets

UEFN does not come preloaded with skeletal meshes or animations, so you will have to create or import them.

For an in-depth look at handling custom assets in Unreal Engine, check out the Working with Content section, with attention to the FBX Content Pipeline pages.

  1. Open your UEFN project.

  2. In the Content Browser, open the project’s content folder and create a Characters folder for your skeletal meshes.

  3. Make a subfolder for each type of character you want to import. Double-click the folder to open it.

    Create subfolders for the different kinds of skeletal meshes and animation assets you import.

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    Last updated Feb 10, 2026
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    • You can use **Unreal Editor for Fortnite (UEFN)** to animate [skeletal meshes
    • For an in-depth look at handling custom assets in Unreal Engine, check out the **[Working with Content
    • UEFN does not come preloaded with skeletal meshes or animations, so you will have to create or import them.
    • When you import files other than FBX, the Import Content window [changes the import pipeline
    • Thumbnails for a skeletal mesh, skeleton, and animation
    • You can use these assets in other animation workflows in UEFN:
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    • Importing Assets In Unreal Editor For Fortnite Assets
    • Convert Static Mesh To Skeletal Mesh In Unreal Editor For Fortnite Building & Props
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    Related topics

    • Using Animated Mesh Device In Unreal Editor For Fortnite
    • Animation And Cinematics In Unreal Editor For Fortnite
    • Importing Assets In Unreal Editor For Fortnite
    • Convert Static Mesh To Skeletal Mesh In Unreal Editor For Fortnite
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