Interactable Components
Interactable components are Scene Graph components designed to simplify basic player interactions in UEFN.
These components enable agents to interact with the entity that the components are attached to.
Interaction is defined by the agent attempting to start, and being signaled on, the success of the interaction — for instance, pressing the E key on PC. The component doesn’t dictate what an interaction does, but only handles the handshake between the interacting agent and the interactable component.
interactable_component
The interactable_component is the basis for granting players the ability to interact with objects in a game.

interactable component
Interactions typically happen when a player presses the interact button next to an object. This base component enables the minimal required interactivity to trigger a game event.
The interactable_component needs to be attached to a mesh_component to work.
Using Verse, you can override the default behavior of the component to create custom interactions. Consult the interactable_component class API reference for more details.
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