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Tracking Game Progression

The first room in the Minigame Mastery template focuses on the Progress Based Mesh device. This room is less of a game example and more of a quick demo for setting up the device. With a surprise at the end.

Squid Game Progress Based Mesh Device Room in UEFN

Progress Based Mesh Device Room

You can use the device to visually show how well a player is doing in the mini-game or mimic the action of players adding objects to an item.

Progress Based Mesh Device

The room demonstrates the settings for the Progress Based Mesh device, as well as setting up the device to grow a tree to reach new heights. The primary settings are the progression values. In Unreal Editor for Fortnite (UEFN), you can add your own meshes, visual, and sound effects.

Squid Game Progress Based Mesh Device User Options in UEFN

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    Last updated Feb 11, 2026
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    • The first room in the [Minigame Mastery
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    • To learn more about the device and settings, see [Progress Based Mesh Devices
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