Configuring Walker NPCs in Unreal Editor
Overview
When creating a project using one of The Walking Dead Universe islands, you can create and add NPC Spawner Devices to your project that can spawn Walker NPCs to populate your islands with Walker enemy types.
Walkers are unique NPC enemy types that can patrol areas of your island, and provide challenges and obstacles for your players to navigate and defeat. These NPCs are slow-moving enemies that pursue a player once they've been alerted to the player's position.
You can also add obstacles that block the Walker NPC’s path. However the Walkers can break through obstacles if they detect a player is behind them.
For a complete demonstration of how to set up Walker NPCs, and to observe the Walker NPCs used in different scenarios, see the Walker NPC Template documentation.
Horde
When creating projects with the Walker NPCs, an NPC Spawner can spawn a large number of enemies for your player to overcome.
As the player triggers alerts to multiple NPCs, they all begin to pursue the player, creating a horde! These enemy hordes can raise the stakes challenging gameplay situations.
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