Third Person Controls Device
The Control: Third Person (Third Person Controls) device is designed for use alongside the Fixed Angle Camera, Fixed Point Camera, and Orbit Camera devices. The Third Person Controls device has two main functions:
- Configuring movement and facing settings for players affected by camera devices
- Configuring targeting behavior for players affected by camera devices
Because the camera devices change what the player sees, the usual controls for movement and other player actions will be different. This device is where you determine the direction the player faces, how they target enemies or objects for interaction, how fast they move, and so on.
To learn more about how to use the camera and controls devices together, see Designing with Cameras and Controls. To learn about using cameras in UEFN, see:
- Gameplay Camera and Control Devices
- Making a Title Sequence gameplay example
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