Using Timer Devices
The Timer device provides a way for players to keep track of the time something has taken, either for scoreboard purposes or to trigger actions. It can be configured in several ways, and act either as a countdown to an event that is triggered at the end, or as a stopwatch for an action that needs to be completed before a set time runs out.
To find the Timer device, see the instructions in Using Devices.
Timer States
The Timer device has different states it can be in at different times. The possible states are listed below, with descriptions. Some options move the device from one state to another, or trigger an action when the device enters a particular state.
| Timer State | Description |
|---|---|
| Start | If a timer is Paused, this option will cause it to start ticking down to zero from its current time. |
| Pause | A Paused timer does not change time. It can be restarted. |
| Reset | When a timer is Reset, it sets the time remaining to the total duration and Pauses the timer. |
| Stopped | A Stopped timer does not change time. It cannot be restarted and must be reset. |
| Complete | Stops the timer and plays effects to let players know it has completed. |
| Time-Out | When a timer reaches zero seconds, it has timed out and stops counting down. This may or may not complete the timer, depending on the device settings used. |
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