Make Component Wise Delta Rotation Function
Makes a new rotation from the component wise subtraction of the Euler angle components in RotationA by
the Euler angle components in RotationB and ensures the returned value is normalized.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
MakeComponentWiseDeltaRotation<public><native>(RotationA:rotation, RotationB:rotation)<transacts>:rotation
Parameters
MakeComponentWiseDeltaRotation takes the following parameters:
| Name | Type | Description |
|---|---|---|
RotationA |
rotation |
|
RotationB |
rotation |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with MakeComponentWiseDeltaRotation in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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