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Browse UEFN›Input & Controls·Up to UEFN · Input & Controls·12 of 13 in Input & Controls

Play Animation

Start an animation sequence and obtain an instance to query and manipulate.

Verse using statement using { /Fortnite.com/Animation/PlayAnimation }

Play<public>(AnimationSequence:animation_sequence, PlayRate:float, StartPositionSeconds:float, BlendInTime:float, BlendOutTime:float)<reads><writes><allocates><no_rollback>:play_animation_instance

Parameters

Play takes the following parameters:

Name Type Description
AnimationSequence animation_sequence
PlayRate float
StartPositionSeconds float
BlendInTime float
BlendOutTime float

Attributes and Effects

The following attributes and effects determine how Play behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.

Attribute Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Source

Epic Games documentation

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Last updated 2024-12-05T00:00:00+00:00

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