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PlayAndAwait Animation Function

Play an animation sequence.

Verse using statement using { /Fortnite.com/Animation/PlayAnimation }

PlayAndAwait<public>(AnimationSequence:animation_sequence, PlayRate:float, StartPositionSeconds:float, BlendInTime:float, BlendOutTime:float)<suspends><reads><writes><allocates><no_rollback>:play_animation_result

Parameters

PlayAndAwait takes the following parameters:

Name Type Description
AnimationSequence animation_sequence
PlayRate float
StartPositionSeconds float
BlendInTime float
BlendOutTime float

Attributes and Effects

The following attributes and effects determine how PlayAndAwait behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.

Attribute Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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    • | Verse `using` statement | `using { /Fortnite.com/Animation/PlayAnimation }` |
    • ### Attributes and Effects
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