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Dance Mannequin Device

Used to project a hologram of a character performing dance emotes.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
ActivateDefaultPreset Activates the hologram using Default Preset options.
ActivatePreset2 Activates the hologram using Preset 2 options.
ActivatePreset3 Activates the hologram using Preset 3 options.
ActivateSkinAndEmoteCapture Activates the hologram using Agent's skin and emotes.
DeactivateSkinAndEmoteCapture Deactivates the hologram.
Disable Disables this device.
Enable Enables this device.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-05-14T05:01:12.253707+00:00

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