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Browse Verse API›Devices·Up to Verse API · Devices·370 of 1124 in Devices

Gameplay Controls Side Scroller Device

Used to adapt the controls to side scroller functionality

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
gameplay_controls_device Used to update the gameplay controls scheme based on current control mode.

Members

This class has functions, but no data members.

Functions

Function Name Description
AddTo Adds the gameplay control to the Player's gameplay controls stack and pushes it to be the active control.
AddToAll Adds the gameplay control to all Agents gameplay controls stack and pushes it to be the active control.
Disable Disables this device.
Enable Enables this device.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
RemoveFrom Removes the gameplay control from the Agent's gameplay controls stack and pops from being the active control replacing it with the next one in the stack.
RemoveFromAll Removes the gameplay control from all Agents gameplay controls stack and pops from being the active control replacing it with the next one in the stack.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-06-07T10:33:26.318552+00:00

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