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Map Controller Device Reference

Used to control the behavior of the map & minimap. Activation for a given agent can occur automatically via the device's Activate Automatically user option, by the agent entering and exiting the device's volume if using the Activate on Trigger user option, or via events from other devices or verse. When more than one map controller is activated for a given agent, the one with the highest Map Priority user option applies.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
Activate Adds the map controller to the provided Agent's map controller stack. If multiple map controllers are active for an agent, the one with the highest Map Priority is used.
Activate Adds the map controller to all agents in the experience. If multiple map controllers are active for an agent, the one with the highest Map Priority is used.
Deactivate Removes the map controller from the provided Agent's map controller stack. The next highest priority active map controller will be used, or if none exists, the default behavior will be restored.
Deactivate Removes the map controller from all agents in the experience. The next highest priority active map controller will be used, or if none exists, the default behavior will be restored.
Disable Disables the device. Disabling the device will deactivate it for all agents in the experience, turn off the trigger functionality, and prevent it from responding to events.
Enable Enables the device. Enabling the device will allow it to be activated, both by incoming events, and by trigger if using Activate on Trigger.
GetCaptureBoxSize Returns the Capture Box Size (in meters).
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetCaptureBoxSize Sets the Capture Box Size (in meters). Capture Box Size refers to the length and width of the area used for both the map capture image as well as the activation trigger. Value is clamped between 25.0 and 2500.0 meters.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-05-14T05:08:31.027099+00:00

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