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Mutator Zone Device

Used to specify a zone where custom gameplay effects can be applied (e.g. gravity, no build, no weapons).

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
effect_volume_device Base class for types of volumes with special gameplay properties.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AgentBeginsEmotingEvent listenable(payload) Signaled when an agent in this zone begins emoting. This will not signal if the agent is on the Safe Team or if Affects Players is disabled. Sends the agent that started emoting.
AgentEndsEmotingEvent listenable(payload) Signaled when an agent in this zone ends emoting. This will not signal if the agent is on the Safe Team or if Affects Players is disabled. Sends the agent that stopped emoting.
AgentEntersEvent listenable(payload) Signaled when an agent enters this zone. Sends the agent entering this zone.
AgentExitsEvent listenable(payload) Signaled when an agent exits this zone. Sends the agent exiting this zone.

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    Last updated May 14, 2026
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    • | [`creative_object`
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    Related topics
    • Mutator Zone Device Devices
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    • Capture Area Device Devices

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    Related topics

    • Mutator Zone Device
    • Movement Modulator Device
    • Movement Modulator Device
    • Capture Area Device
    • Capture Area Device
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