Post Process Device
Used to apply Post Process Effects to players through the creative device rather than a Post Process Volume.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
BlendingInCompleteEvent |
listenable(payload) |
Signaled when a blend in event has finished. Sends the agent that used this device. |
BlendingOutCompleteEvent |
listenable(payload) |
Signaled when a blend out event has finished. Sends the agent that used this device. |
Functions
| Function Name | Description |
|---|---|
BlendIn |
Starts blending in the post process effect to the set strength only for the instigating Agent. |
BlendInForAll |
Starts blending in the post process effect to the set strength for all players. |
BlendOut |
Starts blending out the post process effect to 0 strength only for the instigating Agent. |
BlendOutForAll |
Starts blending out the post process effect to 0 strength for all players. |
Disable |
Disables this device only for the instigating Agent. |
Disable |
Disables this device for all players. |
Enable |
Enables this device only for the instigating Agent. |
Enable |
Enables this device for all players. |
GetGlobalTransform |
Gets the global transform of this object. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state. |
Reset |
Resets to the starting strength, ending any ongoing blending only for the instigating Agent. |
ResetForAll |
Resets to the starting strength, ending any ongoing blending for all players. |
SetGlobalTransform |
Sets the global transform of this object. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |
TeleportTo |
Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly. |