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Verse API › Materials/VFX · Up to Verse API · Materials/VFX · 13 of 128 in Materials/VFX
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Post Process Device

Used to apply Post Process Effects to players through the creative device rather than a Post Process Volume.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
BlendingInCompleteEvent listenable(payload) Signaled when a blend in event has finished. Sends the agent that used this device.
BlendingOutCompleteEvent listenable(payload) Signaled when a blend out event has finished. Sends the agent that used this device.

Functions

Function Name Description
BlendIn Starts blending in the post process effect to the set strength only for the instigating Agent.
BlendInForAll Starts blending in the post process effect to the set strength for all players.
BlendOut Starts blending out the post process effect to 0 strength only for the instigating Agent.
BlendOutForAll Starts blending out the post process effect to 0 strength for all players.
Disable Disables this device only for the instigating Agent.
Disable Disables this device for all players.
Enable Enables this device only for the instigating Agent.
Enable Enables this device for all players.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Reset Resets to the starting strength, ending any ongoing blending only for the instigating Agent.
ResetForAll Resets to the starting strength, ending any ongoing blending for all players.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`BlendIn`
    • | [`BlendInForAll`
    • | [`BlendOut`
    • | [`BlendOutForAll`
    Related topics
    • Post Process Device Materials/Vfx
    • Gameplay Controls Device Devices
    • Gameplay Controls Device Devices
    • End Game Device Devices
    • End Game Device Devices

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    Related topics

    • Post Process Device
    • Gameplay Controls Device
    • Gameplay Controls Device
    • End Game Device
    • End Game Device
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