Cycle To Previous Valid Index
If the mod box is spawned, respawn it as the previous valid entry in the list without triggering BoxDestroyEvent.
- If the mod box is not spawned, that will be the next mod box.
- The list wraps, which means the last index is considered directly before the first index.
- Does nothing if this device is disabled or Possible Mods is not set to
Custom List.
Verse using statement |
using { /Fortnite.com/Devices } |
CycleToPreviousValidIndex<public>()<transacts><no_rollback>:void
Parameters
CycleToPreviousValidIndex does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with CycleToPreviousValidIndex in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how CycleToPreviousValidIndex behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.