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Find Overlap Hits

Find all objects in the scene that currently overlap this entity.

Verse using statement using { /Verse.org/SceneGraph }

(Entity:entity).FindOverlapHits<public>()<transacts>:generator(overlap_hit)

Parameters

FindOverlapHits takes the following parameters:

Name Type Description
Entity entity

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with FindOverlapHits in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

Effect Meaning
transacts This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You’ll be notified when you compile your code if the transacts effect was added to a function that can’t be rolled back. Note that this check is not done for functions with the native specifier.
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Source

Epic Games documentation

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Last updated 2026-05-14T09:20:24.391327+00:00

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