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Find Sweep Hits (Entity)

Find objects in the scene that would intersect this entity if it were swept from GlobalTransform along the Displacement vector. Returns the first object interacting as collision_interaction.Block, and all objects interacting as collision_interaction.Overlap encountered before the first block. Hits are sorted by hit distance, so the blocking hit will be last.

Verse using statement using { /Verse.org/SceneGraph }

(Entity:entity).FindSweepHits<public>(Displacement:vector3, StartGlobalTransform:transform)<transacts>:generator(sweep_hit)

Parameters

FindSweepHits takes the following parameters:

Name Type Description
Entity entity
Displacement vector3
StartGlobalTransform transform

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with FindSweepHits in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

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Epic Games documentation

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Last updated 2026-05-14T09:23:47.701825+00:00

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