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Find Sweep Hits (Volume)

Find all objects in the scene that would intersect Volume if they were swept from GlobalTransform along the Displacement vector Hits are sorted by hit distance. NOTE: This entity defines the context(scene) for the query but does not otherwise take part in the sweep.

Verse using statement using { /Verse.org/SceneGraph }

(Entity:entity).FindSweepHits<public>(Displacement:vector3, StartGlobalTransform:transform, Volume:collision_volume)<transacts>:generator(sweep_hit)

Parameters

FindSweepHits takes the following parameters:

Name Type Description
Entity entity
Displacement vector3
StartGlobalTransform transform
Volume collision_volume

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with FindSweepHits in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Source

Epic Games documentation

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Last updated 2026-05-14T09:26:02.174957+00:00

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