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Find Sweep Hits

Find objects in the scene that would intersect this entity if it were swept from its location along the Displacement vector. Returns the first object interacting as collision_interaction.Block, and all objects interacting as collision_interaction.Overlap encountered before the first block. Hits are sorted by hit distance, so the blocking hit will be last.

Verse using statement using { /Verse.org/SceneGraph }

(Entity:entity).FindSweepHits<public>(Displacement:vector3)<transacts>:generator(sweep_hit)

Parameters

FindSweepHits takes the following parameters:

Name Type Description
Entity entity
Displacement vector3

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with FindSweepHits in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Last updated 2026-05-14T09:29:48.167043+00:00

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