Checkpoint Gate Prefab: async behaviour in Scene Graph components
In this lesson you'll learn to
- Student can write a custom component whose OnSimulate runs async logic (pulse animation + trigger await) and package the gate entity as a reusable prefab.
Student can write a custom component whose OnSimulate runs async logic (pulse animation + trigger await) and package the gate entity as a reusable prefab.
π Builds on: south-shores/the-deeps scene-graph fundamentals: entities-components, scene-graph-add-component
π§© Your capstone piece: The CheckpointGate prefab (glow pulse, pass-through detection) instanced along the course β and exported for the-deeps to import (FAILS compile 5 err β rewrite; carries the whole async arc into components)
Keep going β free
You've read the intro. The rest of this lesson β the worked example, the hands-on exercise, the quiz, and the recap β is free for members. Sign in to continue and track your progress.
New here? The whole Verse Basics track is free with a free account β sign in to start.
Β© Biloxi Studios Inc. β original Verse Island content.
Turn this into a guided course
Add Checkpoint Gate Prefab: async behaviour in Scene Graph components to your free study plan β we'll suggest related pages and stitch the lot into one compile-checked, self-guided lesson with worked examples and quizzes.
π§ The Keeper's log
Quest complete? Chart your next heading from the π¦ West Coves expedition.