Checkpoint Gate Prefab: async behaviour in Scene Graph components

In this lesson you'll learn to

  • Student can write a custom component whose OnSimulate runs async logic (pulse animation + trigger await) and package the gate entity as a reusable prefab.

Student can write a custom component whose OnSimulate runs async logic (pulse animation + trigger await) and package the gate entity as a reusable prefab.

πŸ” Builds on: south-shores/the-deeps scene-graph fundamentals: entities-components, scene-graph-add-component

🧩 Your capstone piece: The CheckpointGate prefab (glow pulse, pass-through detection) instanced along the course β€” and exported for the-deeps to import (FAILS compile 5 err β€” rewrite; carries the whole async arc into components)

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