Countdown Timer Loop
Student can write <suspends> functions using Sleep() in loops to build countdowns and repeating timers without blocking the game.
countdown-timer-loop in ~90 seconds.The ghost ship sails into Marooned Town the exact second the billboard hits zero, and here’s the Verse loop that makes that countdown tick without freezing your game.
We use a suspends function with a loop and Sleep to pause just this task frame-by-frame, letting the rest of the island keep running while the timer drains.
We declare a suspends RunTimer method, set our TimeLeft variable, and loop to update the billboard device, sleep for one second, and decrement the time until it breaks at zero.
Reach for a suspends loop with Sleep whenever you need repeating game timers, cooldowns, or countdowns that run in the background.
countdown_device := class(creative_device):
@editable
Board : billboard_device = billboard_device{}
MyText<localizes>(S:string):message = "{S}"
RunTimer()<suspends>:void =
var TimeLeft : int = 3
loop:
Board.SetText(MyText("{TimeLeft}"))
Sleep(1.0)
set TimeLeft -= 1
if (TimeLeft < 0):
break
OnBegin<override>()<suspends>:void =
spawn{RunTimer()}
Build your own lesson with countdown-timer-loop
Generate a personalized, compile-checked lesson grounded in this exact reference.
Build a lesson →