VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Fortnite Creative › Devices · Up to Fortnite Creative · Devices · 67 of 174 in Devices
Browse Fortnite Creative

First Person Mode Device

This feature is in an Experimental state so you can try it out, provide feedback, and see what we are planning. You cannot publish a project that uses Gameplay Mode: First Person device at this time. Please keep in mind that we do not guarantee backward compatibility for assets created at the experimental stage, the APIs for these features are subject to change, and we may remove entire Experimental features or specific functionality at our discretion. Check out the list of known issues before you start working with the feature.

The Gameplay Mode: First Person (First Person Camera Mode) device is a camera and controls device you can use to put players into a first-person perspective, so you can create First Person Shooters and other first-person perspective games.

Here's a list of the weapons that are supported in the Experimental version of the device, and other polished features:

  • Basic weapon animations supported on popular weapons, starting with Chapter 5, Season 1 Weapons:
    • Enforcer AR
    • Nemesis AR
    • Ranger Pistol
    • Striker AR
    • Frenzy Auto Shotgun
    • Hammer Pump Shotgun
    • Thunder Burst SMG
    • Hyper SMG
    • Reaper Sniper Rifle
  • Polished screen space alignment for the weapon on the player’s screen which effects: weapon firing, reloads, and Aiming Down Sights (ADS).
  • Basic locomotion, such as walk, run, and idle animations.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Dec 7, 2024
    Keep exploring
    More in Devices · 67 of 174
    Prev
    using fire volume devices in fortnite creative
    Next
    using fishing rod barrel devices in fortnite creative
    Browse all files in this folder (A–Z)
    Next up
    • 31 30 Release Notes In Unreal Editor For Fortnite
    • If you're using multiple copies of a device on an island, it can be useful to [rename
    • Basic locomotion, such as walk, run, and idle animations.
    • Finding the Device in Creative
    Related topics
    • 31 30 Release Notes In Unreal Editor For Fortnite Release Notes
    • Using First Person Camera Devices In Fortnite Creative Cinematics
    • First Person Camera Device Design Examples In Fortnite Creative Cinematics
    • Designing With Cameras And Controls In Fortnite Creative Cinematics
    • Designing With Cameras And Controls In Fortnite Creative Cinematics

    Related

    Open in graph →

    Linked docs

    • 31 30 Release Notes In Unreal Editor For Fortnite

    Related topics

    • Using First Person Camera Devices In Fortnite Creative
    • First Person Camera Device Design Examples In Fortnite Creative
    • Designing With Cameras And Controls In Fortnite Creative
    • Designing With Cameras And Controls In Fortnite Creative
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse