Verse Runtime Error Reporting
Verse Runtime Error Reporting provides a detailed report of runtime errors in your Verse scripts. The report is a tool to help you identify problems with your code and fix them.
Reports provide thorough error details so you can understand what’s going wrong in your gameplay code. For example:
- Error Diagnostic - A designated code to identify the type of runtime error.
- Error Description - A detailed description of what the diagnostic means.
- Number of Occurences - The total number of times an event is reported.
Runtime error reports are categorized based on the result of the Verse code executing and entering a state it cannot recover from (i.e. an infinite loop or allocating too much memory). When your code becomes unrecoverable, it’s called a runtime error.
At the point of the runtime error, the faulty code execution is captured in the callstack, and is used to group the occurrences of runtime errors of an identical nature.
Runtime Errors
Runtime errors capture information such as:
- Coding errors not caught by the compiler
- Issues that would cause your island to crash
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.