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Create a Custom Keycard Item in Fortnite

This feature is in an experimental state so you can try it out, provide feedback, and see what we are planning. You cannot publish a project that uses Custom Inventory and Items at this time.

Please keep in mind that we do not guarantee backward compatibility for assets created at the Experimental stage, the APIs for these features are subject to change, and we may remove entire experimental features or specific functionality at our discretion. Check out the list of known issues before you start working with the feature.

This tutorial shows you how to use the Custom Inventory and Items system with Scene Graph and Verse to make a custom keycard item.

Once you build this example to learn how to create a custom keycard, you can then use a custom keycard in games involving objectives to locate and use keycards to access locked areas. Some examples include:

  • A locked room that contains the object for a heist
  • The next area in your game
  • Treasure or rewards for beating a boss

Before You Begin

You should be familiar with UEFN, Scene Graph, and Verse code in order to successfully complete this tutorial.

Set Up Your Project

Follow these steps to set up your project and enable Custom Inventory and Items.

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    Last updated Feb 10, 2026
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    • 4. With the **Item\_Keycard** prefab selected, in the Details panel click **+Component**, and select **[item\_component
    • Click +Component and add the item_component to the Item_Keycard prefab.
    • Fill in the fields for the item_details_component
    • Create A Custom Keycard Item In Fortnite
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    Related topics

    • Custom Items And Inventories With Scene Graph In Uefn
    • Custom Inventory And Items Overview In Fortnite
    • Using Objective Items In Fortnite Creative
    • 37 40 Fortnite Ecosystem Updates And Release Notes
    • Using Objective Consumables In Fortnite Creative
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