Ribbon Firework Effect
Draw attention to the colorful explosion at the end of the firework by adding a ribbon effect to imitate how fireworks look.
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Select the Explosion emitter stack and right-click.
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Select Copy from the dropdown menu.
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Right-click in the System Editor and select Paste from the dropdown menu. The System Editor automatically renames the copied emitter to Explosion001.
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Select the first Explosion emitter.
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Click the Plus icon next to Particle Update and select Generate Location Event from the dropdown menu. The location event of this emitter signals the Explosion001 emitter to create particles at its location.
Make sure Requires Persistent IDs is still enabled under Properties. This setting provides a way for the Explosion001 emitter to find the location event.
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Select the Explosion001 emitter to begin changing the settings in the final emitter.
Copying the Explosion emitter means that the last emitter follows the path of the exploding particles you’ve already created and deletes parts you don’t need to finish the effect.
Renderer
These settings set how the ribbon effect will look when spawned.
- Select Sprite Renderer under the Renderer module and press the Delete key to delete the property from the Renderer module . You are changing the renderer particle to a ribbon effect and don’t need this one anymore.
- Click the Plus icon next to Render and select Ribbon Renderer from the dropdown menu. The Ribbon Renderer settings open in the Details panel automatically.
- Select the Firework material you created from the Material dropdown menu.
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