Custom Assets for Escape Room 12
To create the mood and atmosphere for the escape room four cinematics were captured using a level sequence and a camera shake effect. The camera work complements and propels the story forward.
Each cinematic cohesively drives the story by using the same first-person camera view point. The first sequence provides background information, the second and third sequences create urgency, and the fourth sequence watches as the player leaves the cabin behind, then turns to watch the cabin burn and completes the game.
Creating Camera Shake Effects
The camera work uses a camera shake effect to create the illusion of a first-person view. To effectively use the camera shake effect in a sequence make sure the camera shake is subtle. Movements that are too jerky or dramatic won’t look natural and may make players feel nauseous.
Three camera shake effects were created for each cinematic. The settings used for each camera shake effect differ slightly depending on the type of camera shake needed for the sequence.
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