Sculpting the Terrain
The Sculpting toolset is a fast way to customize newly created terrain.
By playing around with the different sculpting tools and brush types, you’ll quickly determine how strong a sculpt brush needs to be, the falloff size of a sculpt brush, and which sculpting tools produce which effects on the terrain.
When you open the Sculpt tools in Landscape Mode, the Sculpt option is pre-selected. This tool raises or lowers the selected area of terrain, and is the main tool you’ll use to create mountains and hills.

Use the following settings for the Sculpt tool.
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Select the Simple circular brush and Spherical falloff under Landscape Editor.

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Set the Tool Strength to 0.5. This determines how strong the pull of the tool is on the terrain.
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Set the Brush Size to 1000. The brush circle becomes larger.
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Set the Brush Falloff to 0.7. This creates a short amount of falloff from the brush.
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