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Starting and Organizing a Project in Fortnite

In this guide, you’ll learn how to create and launch a project in Unreal Editor for Fortnite (UEFN).

You'll also get some organizational tips and tricks to set yourself up for success. Whether you work as part of a team or on your own, these tips are industry standards that can help you build and develop your island more efficiently.

Create a Project

To create a project, you’ll launch the editor and create a project by selecting an island to start with. As you add content to the project, it is saved within your project.

Best approaches for starting a new project include:

  • Sketching out your ideas on paper or digitally.
  • Creating wireframes for assets you intend to import.
  • Working out your game logic, or how project assets should look and interact with other assets.

Launching UEFN opens the Project Browser directly unless you check Open last project on start up to automatically open the project you’re currently working on.

  1. Launch UEFN. (If the News window opens, close it by clicking Let's get started!) The Project Browser opens.

    If you have previously created islands in Fortnite, these will appear under your My Projects tab. If this is your first time in Fortnite, this tab will be empty.

  2. Click the Island Templates tab, then click Blank to open an empty island.

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    Last updated Feb 10, 2026
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    • Best approaches for starting a new project include:
    • + Islands based on Fortnite Battle Royale map destinations. These include [prefabs
    • + Terrain-specific islands with no prefabs or assets.
    • + Brand-specific assets, like LEGO® or some other IP that you can only use with a specific template.
    • The best approach for organizing a new project includes:
    • The important thing with naming conventions is to be consistent.
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