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Testing Multiplayer Using the Sentry Device

Testing multiplayer game modes can be difficult due to the number of players involved, and you might not always have other people to play with. For this game mode, you can test eliminations in a single-player environment by using sentry devices. Because sentries have an EliminatedEvent you can subscribe to, they can act as enemy players for the purposes of testing your elimination code.

Follow these steps to grant weapons to players when they score an elimination on a sentry.

  1. Add a new method TestPlayerEliminated to the team_elimination_game class. This is called whenever a sentry is eliminated.

    |  |  |
    | --- | --- |
    |  | TestPlayerEliminated(Agent : ?agent) : void = |
    |  | Print("Sentry Down!") |
    

    TestPlayerEliminated(Agent : ?agent) : void = Print("Sentry Down!")

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  2. In TestPlayerEliminated, check if the Sentry was eliminated by a player, and if it was, pass the eliminating player to GiveNextWeapon. Because TestPlayerEliminated already accepts an agent option as an argument, you know implicitly which player scored this elimination.

    |  |  |
    | --- | --- |
    |  | TestPlayerEliminated(Agent: ?agent) : void = |
    |  | Print("Sentry Down!") |
    |  | if(TeamPlayer := Agent?): |
    |  | GiveNextWeapon(TeamPlayer) |
    

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    Last updated May 12, 2026
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