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Lore Version Control in UEFN

Unreal Editor for Fortnite (UEFN) integrates revision control as an important part of project management, team processes, and quality control. It maintains a single source of truth for the project and developers.

Enabling Unreal Revision Control in team projects facilitates collaboration between team members, keeps work from getting lost, and speeds up an island’s release by shortening production time. Incorporating project synchronization in daily iteration takes a little work, but is well worth the effort in the end.

How Unreal Revision Control Works

Unreal Revision Control is available out of the box for all new islands in UEFN. It works by incrementally saving the state of the island and its assetsat various points in time. These incremental save points are called “revisions”.

Select Unreal Revision Control to add source control to your projects.

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    Last updated Jun 23, 2026
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    • Unreal Editor for Fortnite (UEFN) integrates [revision control
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    • | **Mark For Add** | Marks an asset for addition to the project. |
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    • Snapshot History And Conflict Resolution In Unreal Editor For Fortnite Editor & Project

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    Related topics

    • Collaborate And Publish In Unreal Editor For Fortnite
    • Fortnite Documentation
    • Uefn Vs Ue In Unreal Editor For Fortnite
    • Unreal Revision Control Best Practices In Unreal Editor For Fortnite
    • Snapshot History And Conflict Resolution In Unreal Editor For Fortnite
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