Lore Version Control in UEFN
Unreal Editor for Fortnite (UEFN) integrates revision control as an important part of project management, team processes, and quality control. It maintains a single source of truth for the project and developers.
Enabling Unreal Revision Control in team projects facilitates collaboration between team members, keeps work from getting lost, and speeds up an island’s release by shortening production time. Incorporating project synchronization in daily iteration takes a little work, but is well worth the effort in the end.
How Unreal Revision Control Works
Unreal Revision Control is available out of the box for all new islands in UEFN. It works by incrementally saving the state of the island and its assetsat various points in time. These incremental save points are called “revisions”.

You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.