Using Crash Pad Devices
A Crash Pad can bounce players into the air and save them from fall damage. It can also bounce other objects (such as vehicles, balls, or projectiles) up into the air. It is primarily used by placing it in locations where players will be expected to take a long fall without deploying the glider.
The Crash Pad device and the Crash Pad item resemble each other, and work similarly once placed. However, only the Crash Pad device can be customized using the options described below, and the Crash Pad device doesn't have a time limit the way the item does.
Any player landing on a crash pad will be bounced a fixed height upward, high enough that they can deploy their glider. The bounce height is modified by any buffs to the player’s jump height.
To find the Crash Pad device, see Using Devices.
Device Options
The default bounce height of a crash pad cannot be changed. You can configure this device with the following options.
Default values are bold.
| Option | Value | Description |
|---|---|---|
| Device Health | Indestructible, Pick a number | Determines how much damage the device can take. |
| Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Enables the device during a specific phase. Pre-Game Only includes all phases that occur before the game starts. |
| Visual Style | Default, Original, Target | Determines the visual style the Crash Pad uses. |
| Allow Any Launch to Send Event | On, Off | Determines whether the Crash Pad sends an event when any object touches it (rather than just players and vehicles containing players). |
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