Sentry Device
Generates an AI bot that spawns in a location and usually attacks players when they come in range.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AlertedEvent |
listenable(payload) |
Signaled when the sentry is alerted to an agent. Sends the agent who alerted the sentry. |
AttackingEvent |
listenable(payload) |
Signaled when a sentry attacks an agent. Sends the agent who is being attacked. |
EliminatedEvent |
listenable(payload) |
Signaled when a sentry is eliminated. Sends the agent that eliminated the sentry. If the sentry was eliminated by a non-agent then false is returned. |
EliminatingACreatureEvent |
listenable(payload) |
Signaled when the sentry eliminates a creature. |
EliminatingAgentEvent |
listenable(payload) |
Signaled when a sentry eliminates an agent. Sends the agent who was eliminated by the sentry. |
EntersAlertCooldownEvent |
listenable(payload) |
Signaled when the sentry enters the alert state. |
ExitsAlertEvent |
listenable(payload) |
Signaled when the sentry exists the alert state. |
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