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Fortnite › Materials/VFX · Up to Fortnite · Materials/VFX · 164 of 211 in Materials/VFX
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Get Playspace For Entity

Returns an associated fort_playspace for this entity. * Fails if this entity is not in the scene, and therefore not associated with a playspace.

Verse using statement using { /Fortnite.com/Playspaces }

(InEntity:entity).GetPlayspaceForEntity<public><native>()<transacts><decides>:fort_playspace

Parameters

GetPlayspaceForEntity takes the following parameters:

Name Type Description
InEntity entity

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with GetPlayspaceForEntity in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated Feb 10, 2026
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    • `(InEntity:entity).GetPlayspaceForEntity<public><native>()<transacts><decides>:`[`fort_playspace`
    • Attributes, Specifiers, and Effects
    • | `decides` | Indicates that the function can fail, and that calling this function is a [failable expression
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