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Modeling Mode

UEFN includes an editing mode for meshes called Modeling Mode. With it, you can create and sculpt a custom mesh then use the modeling edit tools to create custom props for your projects that you can also share with other developers.

Whether you're creating a new mesh or want to edit a mesh you downloaded, use Modeling Mode to edit your mesh's shape, attributes, volume, voxels, LODs, and UVs. When you're done editing your mesh, decide how to bake the final product, then use your mesh with your project.

To learn more about Modeling Mode refer to the UE5 Modeling Mode Overview document.

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    Last updated Feb 11, 2026
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    • UEFN includes an editing mode for [meshes
    • To learn more about Modeling Mode refer to the [UE5 Modeling Mode Overview document
    • The Modeling Mode panel.
    • | [The Shape icon.
    • | --- | --- | --- |
    • | [The Create icon.
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