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Create Columns Using Modeling Mode

The Modeling Mode tools are mathematically-based tools, meaning they use math to create and edit shapes and their UVs. This tutorial is specifically designed to introduce you to the tools at an entry level.

You’ll create and edit a mesh using basic shapes available in Modeling Mode.

You'll be using the following tools:

  • Create
  • XForm (Transform)
  • Model
  • Mesh
  • Bake
  • UVs
  • Attribs (Attributes)

By the end of this tutorial, you should have a basic understanding of how to use these tools together to build and edit meshes and UVs.

Getting Started

Prepare your Content Browser by creating folders for your project.

  1. Open the Content Browser and right-click then select New Folder.

  2. Name the Folder Meshes. You'll save the meshes you build in this folder.

  3. Create another folder for the material you’ll create for your column.

    You can even color coordinate your folders to keep the assets separate and in the right place.

    Create folders in the Content Browser.

  4. Once you’ve created your folders, select Modeling Mode from the Mode dropdown menu. The Mode toolbar opens on the left -side of the viewport, along with the Modeling tab. This is where all the tools you need to create and shape your column are found.

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    Last updated Feb 10, 2026
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    • The [Modeling Mode
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    • 8. Drag off the **RGB pin** and plug it into the **Base Color input** on the [**Main Material Node**
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