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Configure Clothing Asset Parameters

After creating your clothing asset, you next need to transfer skin weights and set various configurations for animations and physics.

Transfer Skin Weights and Set Max Simulation Distance

In this section, you will transfer the skin weights from your skeletal mesh to the cloth collection. The skin weights tell the cloth mesh how to deform to conform to the skeletal mesh.

You will also add a Max Distance Configuration. The Max Distance value informs how far the simulated cloth can move away from its animated skinned position during simulation.

  1. Drag from the Collection pin and search for then select TransferSkinWeights.

    1. Go to the Node Details panel and click the Skeletal Mesh dropdown. Select the skeletal mesh for your character. This is the same skeletal mesh you used in your DCC package to create the cloth meshes.

    Add a TransferSkinWeights node and set the Skeletal Mesh

  2. Drag from the Collection pin and search for then select AddWeightMap.

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    Last updated Feb 11, 2026
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