Modeling Tips in Unreal Editor for Fortnite
Before creating assets in your favorite 3D application for your Unreal Editor for Fortnite (UEFN) project, read through the modeling considerations below to make sure that the props you create work smoothly in UEFN.
To ensure that you’re working with the right scale, see Creating Fortnite-Ready Assets in UEFN for more on units, scale, and grid sizing.
Orienting Your Assets
Blender
- Have the Z-axis point straight up and the positive Y-axis point forward.
- Face your model forward using the positive Y-axis.
Maya
- Set the coordinates to Z-up. Negative Y will be the correct forward-facing vector.
- When imported into UEFN, this will be converted to Positive Y.
3DS Max
- Use a right-handed, Z-axis, up-world coordinate system. The front view in the viewport is the Positive Y-axis direction pointing inside the screen.
It’s good practice to import your mesh at a blockout stage to ensure the coordinates are correct in UEFN, and to catch any other issues early on before detailing.
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