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GetPlayerInput Function Reference

Access input-related data and settings for a player.

Verse using statement using { /UnrealEngine.com/ControlInput }

GetPlayerInput<public><native>(Player:player)<transacts><decides>:player_input

Parameters

GetPlayerInput takes the following parameters:

Name Type Description
Player player

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with GetPlayerInput in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated May 14, 2026
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    • `GetPlayerInput<public><native>(Player:player)<transacts><decides>:`[`player_input`
    • ### Specifiers
    • | `decides` | Indicates that the function can fail, and that calling this function is a [failable expression
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