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SetAnimation Function

Sets the animation for the animation_controller. Animations are processed in the order provided in Keyframes. See notes in keyframe_delta and animation_mode for more details on controlling the animations.

Verse using statement using { /Fortnite.com/Devices/CreativeAnimation }

SetAnimation<public>(Keyframes:[]keyframe_delta, Mode:animation_mode)<transacts><no_rollback>:void

Parameters

SetAnimation takes the following parameters:

Name Type Description
Keyframes []keyframe_delta
Mode animation_mode

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetAnimation in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetAnimation behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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    Last updated May 14, 2026
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