using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
infinite_suv_script := class(creative_device):
# Reference to the SUV Spawner — assign it in the UEFN details panel.
@editable
SuvSpawner : suv_spawner_device = suv_spawner_device{}
# OnBegin: subscribe to both events we care about.
OnBegin<override>()<suspends> : void =
# 1. Vehicle was destroyed (exploded, fell off map, etc.)
SuvSpawner.VehicleDestroyedEvent.Subscribe(HandleVehicleDestroyed)
# 2. A player exited the vehicle under their own power.
# 'AgentExitedVehicleEvent' is the real listenable on suv_spawner_device.
SuvSpawner.AgentExitedVehicleEvent.Subscribe(HandlePlayerExited)
# Handler: vehicle destroyed
HandleVehicleDestroyed(Instigator : ?agent) : void =
Print("Boom! Respawning SUV.")
SuvSpawner.Activate()
# Handler: player voluntarily exited
# The event delivers the agent (player) who stepped out.
HandlePlayerExited(ExitingAgent : agent) : void =
# If the player just gets out, respawn the vehicle immediately
# so the next player (or the same one) always finds a fresh SUV.
Print("Player bailed! Respawning SUV.")
Verse Library
verse
02 Device
Automatically respawns an SUV immediately when destroyed or when a player exits it.
verse-library/using-suv-spawner-devices-in-fortnite-creative/02-device.verse
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