Diagnostics Using the Log Class
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# Create a log channel, this class name will be used when printing
hello_world_log := class(log_channel){}
hello_world_device := class(creative_device):
# Create a log instance and set the channel to the one we just created
Logger:log = log{Channel := hello_world_log}
OnBegin<override>()<suspends>:void=
Logger.Print("Hello, World!", ?Level := log_level.Normal)