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Browse Community Snippets›Materials/VFX·Up to Community Snippets · Materials/VFX·1 of 13 in Materials/VFX

Player Elimination VFX

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  • 
    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/Characters }
    # ██╗     ██╗    ██╗   ██╗██╗███████╗██╗   ██╗ █████╗ ██╗     
    # ██║     ██║    ██║   ██║██║██╔════╝██║   ██║██╔══██╗██║     
    # ██║     ██║    ██║   ██║██║███████╗██║   ██║███████║██║     
    # ██║     ██║    ╚██╗ ██╔╝██║╚════██║██║   ██║██╔══██║██║     
    # ███████╗███████╗╚████╔╝ ██║███████║╚██████╔╝██║  ██║███████╗
    # ╚══════╝╚══════╝ ╚═══╝  ╚═╝╚══════╝ ╚═════╝ ╚═╝  ╚═╝╚══════╝
    #VERSE SCRIPT
    #Author: Logan Lewis
    #Follow me on Twitter.com/X.com @LL_Visuals
    #Discord: llvisual
    #A device that spawns a Blueprint Prop (in the example shown, inside is a Niagra Particle System Component) upon player death
    
    #TO-DO: 
    # - Drag your Blueprint with a Niagra System inside, from your content browser, into the details panel into "DeathNiagraFX"
    # - Select your Elimination Manager Device in the details panel

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Last updated 2026-07-26T12:50:51.114401+00:00

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