Player Elimination VFX
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters } # ██╗ ██╗ ██╗ ██╗██╗███████╗██╗ ██╗ █████╗ ██╗ # ██║ ██║ ██║ ██║██║██╔════╝██║ ██║██╔══██╗██║ # ██║ ██║ ██║ ██║██║███████╗██║ ██║███████║██║ # ██║ ██║ ╚██╗ ██╔╝██║╚════██║██║ ██║██╔══██║██║ # ███████╗███████╗╚████╔╝ ██║███████║╚██████╔╝██║ ██║███████╗ # ╚══════╝╚══════╝ ╚═══╝ ╚═╝╚══════╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝ #VERSE SCRIPT #Author: Logan Lewis #Follow me on Twitter.com/X.com @LL_Visuals #Discord: llvisual #A device that spawns a Blueprint Prop (in the example shown, inside is a Niagra Particle System Component) upon player death #TO-DO: # - Drag your Blueprint with a Niagra System inside, from your content browser, into the details panel into "DeathNiagraFX" # - Select your Elimination Manager Device in the details panel
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