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Texture And Hud Message Display

using { /Fortnite.com/Devices }
using { /Fortnite.com/UI }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/UI }
using { /Verse.org/Simulation }

# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.

# A Verse-authored creative device that can be placed in a level
ui_texture_test_device := class(creative_device):
    @editable
    HUDMessage : hud_message_device = hud_message_device{}
    @editable
    ShowUITrigger : trigger_device = trigger_device{}
    @editable
    HideUITrigger : trigger_device = trigger_device{}

    var MaybeMyUIPerPlayer : [player]?canvas = map{}

    TextForUI<localizes>(InText : string) : message = "{InText}"


    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        ShowUITrigger.TriggeredEvent.Subscribe(ShowMyUI)

    # UI表示
    ShowMyUI(Agent : ?agent) : void=
        # player_uiを取得
        if (ValidAgent := Agent?, Player := player[ValidAgent], PlayerUI := GetPlayerUI[Player]):

            NewUI := CreateMyUI()

            # ボタンを押せるようにするため、InputMode := ui_input_mode.Allでウィジェットをplayer_uiに追加
            PlayerUI.AddWidget(NewUI, player_ui_slot{InputMode := ui_input_mode.All})
            # 作成したUIをプレイヤーに紐づくデータとして保存
            if (set MaybeMyUIPerPlayer[Player] = option{NewUI}){}
            HUDMessage.Show(Player)

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