AI Music Manager
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
# A Verse-authored creative device that can be placed in a level
ai_music_manager := class(creative_device):
@editable
HenchmenSpawners: []guard_spawner_device = array{}
@editable
BossSpawners: []guard_spawner_device = array{}
@editable
DisableMusicDelay: float = 0.0
@editable
PatrolMusic: trigger_device = trigger_device{}
@editable
AwareMusic: trigger_device = trigger_device{}
@editable
AlertedMusic: trigger_device = trigger_device{}
@editable
BossMusic: trigger_device = trigger_device{}
@editable
SuspiciousTone: audio_player_device = audio_player_device{}
@editable
AlertedTone: audio_player_device = audio_player_device{}
@editable
ReturnToIdleTone: audio_player_device = audio_player_device{}
# List of guards currently suspicious
var<private> SuspiciousGuards : []agent = array{}
# List of guards currently alerted
var<private> AlertedHenchmen : []agent = array{}
var<private> AlertedBosses : []agent = array{}
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