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Browse Community Snippets›Building & Props·Up to Community Snippets · Building & Props·5 of 7 in Building & Props

How To Make A Prop Follow A Path

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    
    
    prop_movement_controller := class(creative_device):
    
        @editable
        PropToMove: creative_prop := creative_prop{} #this can be a prop like a boat or car
        @editable
        SpeedOfProp : float := 700.0
        var currentTravelPoint : int = 1
        @editable
        travelPoints : []creative_prop := array{} #this is the path, can be made up for example of flags
        var travelPointsTransform : [int]transform := map{}
        
        OnBegin<override>()<suspends>:void=
            if (set travelPointsTransform[0] = PropToMove.GetTransform()):
                Print("{travelPointsTransform.Length}")
            for(Index := 0.. travelPoints.Length):
                if (point := travelPoints[Index]):
                    if (set travelPointsTransform[Index+1] = point.GetTransform() ):
                        point.Dispose()
           MoveToNextPoint()

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Last updated 2026-07-26T12:57:19.108590+00:00

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