Reload Respawn System for Duos
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using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/FortPlayerUtilities }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
t1_mgr := class(creative_device):
@editable t1Switcher :class_and_team_selector_device = class_and_team_selector_device{}
@editable t1Teleporter1 : teleporter_device = teleporter_device{}
@editable t1Teleporter2 : teleporter_device = teleporter_device{}
@editable t1RebootTimer :timer_device = timer_device{}
var t1PlayerIsAlive:[agent]logic = map{}
var t1P1 : ?agent = false
var t1P2 : ?agent = false
@editable respawnposition: vector3=vector3{X:=0.0,Y:=0.0,Z:=0.0} # Set this position in sky and use skydive volume
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