# Source URL: https://dev.epicgames.com/community/learning/tutorials/4lbE/fortnite-pillars-random-items-verse
# Local doc: verse-cortex-epic-docs/community/learning/tutorials/4lbE/fortnite-pillars-random-items-verse.md
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
RandomItems := class(creative_device):
@editable Items : item_granter_device = item_granter_device{}
@editable Timer : timer_device = timer_device{}
@editable Cantidad_Items : int = 10
OnBegin<override>()<suspends>:void=
Eventos()
Eventos():void=
Timer.SuccessEvent.Subscribe(TimerEvent)
TimerEvent(A : ?agent):void=
AllPlayers := GetPlayspace().GetParticipants()
Verse Libraryverse
01 Snippet
Periodically grants a randomly selected item to all active players using a timer device and an item granter.
extracted-snippets/community/learning/tutorials/4lbE/fortnite-pillars-random-items-verse/01-snippet.verse
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